Dominion Card List | Seaside Card List | Alchemy Card List
Prosperity Card List | Cornucopia Card List | Hinterlands Card List
| Card Name | Card Type | Card Cost |
|---|---|---|
| Baron | Action | 4 Coins |
| +1 Buy. You may discard an Estate card. If you do, +4 Coins. Otherwise, gain an Estate card. | ||
| Bridge | Action | 4 Coins |
| +1 Buy. +1 Coin. All cards (including cards in players’ hands) cost 1 Coin less this turn, but not less than 0 Coins. | ||
| Conspirator | Action | 4 Coins |
| +2 Coins. If you’ve played 3 or more Actions this turn (counting this): +1 Card, +1 Action. | ||
| Coppersmith | Action | 4 Coins |
| Copper produces an extra 1 Coin this turn. | ||
| Courtyard | Action | 2 Coins |
| +3 Card. Put a card from your hand on top of your deck. | ||
| Duke | Victory | 5 Coins |
| Worth 1 Victory per Duchy you have. | ||
| Great Hall | Action – Victory | 3 Coins |
| 1 Victory. +1 Card. +1 Action. | ||
| Harem | Treasure – Victory | 6 Coins |
| 2 Coins. 2 Victory. | ||
| Ironworks | Action | 4 Coins |
| Gain a card costing up to 4 Coins. If it is an… Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card. | ||
| Masquerade | Action | 3 Coins |
| +2 Card. Each player passes a card in their hand to the player on their left. You may trash a card from your hand. | ||
| Mining Village | Action | 4 Coins |
| +1 Card. +2 Actions. You may trash this card immediately. If you do, +2 Coins. | ||
| Minion | Action – Attack | 5 Coins |
| +1 Action. Choose one: +2 Coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards. | ||
| Nobles | Action – Victory | 6 Coins |
| 2 Victory. Choose one: +3 Cards, or +2 Actions. | ||
| Pawn | Action | 2 Coins |
| Choose two: +1 Card; +1 Action; +1 Buy; +1 Coin. (The choices must be different). | ||
| Saboteur | Action – Attack | 5 Coins |
| Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards. | ||
| Scout | Action | 4 Coins |
| +1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. | ||
| Secret Chamber | Action – Reaction | 2 Coins |
| Discard any number of cards. +1 Coin per card discarded. When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck. | ||
| Shanty Town | Action | 3 Coins |
| +2 Actions. Reveal your hand. If you have no Action cards in hand, +2 Cards. | ||
| Steward | Action | 3 Coins |
| Choose one: +2 Cards; or +2 Coins; or trash 2 cards from your hand. | ||
| Swindler | Action – Attack | 3 Coins |
| +2 Coins. Each other player trashes the top card of his deck and gains a card with the same cost that you choose. | ||
| Torturer | Action – Attack | 5 Coins |
| +3 Card. Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand. | ||
| Trading Post | Action | 5 Coins |
| Trash 2 cards from your hand. If you do, gain a Silver card; put it into your hand. | ||
| Tribute | Action | 5 Coins |
| The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an… Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards. | ||
| Upgrade | Action | 5 Coins |
| +1 Card. +1 Action. Trash a card from your hand. Gain a card costing exactly 1 Coin more than it. | ||
| Wishing Well | Action | 3 Coins |
| +1 Card. +1 Action. Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand. | ||
Back to our Dominion: Intrigue Review
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